| Scripting: |
| Calling Custom Attributes from Script Controllers: |
Shows the method that I use to store a custom attribute definition in one object and call functions in it from another object. This example uses the math behind rolling a wheel for the demonstration. Thanks goes to Martin Breidt for imput and corrections on this tutorial and Steev Kelly for reminding me that I said I would write it while at GDC 2005. |
| Name Independant Script Controllers: |
Discusses how to use custom attribute definitions to store references to scene nodes and controllers on a script controller so that the script controller can be name independant using the "this" construct. |
| Extracting Rotations in 3DS Max: |
This tutorial shows how to extract rotations from IK driven joints. it assumes that you have an IK driven leg created. |
| GDC Max Scripting Class 2005 |
These are a few of the notes that I put together from the GDC max scripting class in 2005. I will try to post more of them as some of this information wasn't covered in the classes and other information was. |
| Trigonometry: |
Brief over view of using trig in Max script. |
Weak Referencing Max 8 and above |
Shows how weak referencing works with custom attributes. |
DotNet in Max Script Max 9 and above |
How to use DotNet controls and objects in Max Script. |