Phone: 905 409-1589
Email: info@penproductions.ca
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Master Classes
Instructor
Paul Neale
Paul Neale has been internationally known in the 3D Animation industry for almost two decades. His extensive involvement as Senior Director of Research and Development and Art Director of 3D has encompassed areas in TV series, feature film, special effects and high-profile games. Paul specializes in character rigging and modeling as well as writing plug-ins and scripted tools for system, software and production needs. Paul is considered to be one of the top character rigger, modeler and technical directors in the 3DS Max community. For ten years, Paul is has been CEO of PEN Productions Incorporated which has served clients worldwide. These include 2K Marin, Ubisoft, Hatch Studios, Studio Liddell, Pasozebra and many more around the globe. The work of Paul Neale and PEN Productions has been used in feature films, TV series, AAA Game titles, and broadcast television. At PEN Productions, Paul excels as a Max script tools developer, technical director and rigging specialist for clients worldwide. He has also provided 3DS Max training to the effects staff at Walt Disney Canada, where he worked for almost two years. Neale is widely known for his support of the 3DS Max community through teaching, public speaking, production and the creation of training DVD's. 

TRAINING EXPERIENCE… In addition to his industry experience, Paul has been an Ontario College Professor for fifteen years where he brings his knowledge, professionalism and passion of 3D to his students. From him, students learn what it takes to be the best graphic artist in the industry. In 2008, Paul received Autodesk Masters Award for Contributions to CG Artistry. Paul Neale has been a Presenter for multiple Siggraph Master Classes as well as a Master Class at GDC. He has represented Autodesk as a regular Guest Speaker at trade shows and special events, along with writing and development of training material for 3D Max Manuals. Paul Neale has trained numerous companies over the years including Walt Disney Studios, UBIsoft, Rogers Sports Net, Global Television Toronto and University of Ulster. Paul’s character rigging training DVD’s have been an essential industry resource for almost a decade.

About the Master Classes
Each Master Class targets curriculum in an on-line, live environment where students can interact with the teacher; gaining experience and knowledge which otherwise cannot be found with DVD or downloadable content.

Each master class has a minimum of 8 and a maximum of 15 students. This ensures that each student can present questions and have his or her concerns addressed. The last half hour of each master class is spent taking questions and showing practical examples of the answers to the students.

Classes will be held via Gotomeeting. A minimum of two hours before each class a link to the Gotomeeting will be emailed to each student so please make sure that the email account that you use is up to date.

Classes sell out fast so be sure to reserve your place. All sales of the training classes are final and no refunds will be given unless the minimum student enrolment is not met.

Please visit the web site regularly to see what is being offered and read more information about the classes.

For more information please contact Paul Neale at info@penproductions.ca
PEN Productions is in the Toronto, Canada area and the GMT-5 time zone.

Completed!
Cost: $95.00 CAN
Wednesday, Feb 15th. 10:00am to 1:00pm EST
Beginner Level
The first in a series of live tutorials and discussions about rigging characters for games, broadcast and feature films. This class will cover the fundamentals needed to create the basics of production ready character rigs as well as, gaining an understanding of choices faced when developing a character pipeline for any production.

Students taking this class should have a good working knowledge of 3DS Max. However, the class is intended for students who have no prior experience with rigging characters and want to learn the basic methods needed for further development.

    Topics:
  • Inspecting, cleanup and optimizing the mesh.
  • Rigging choices and how to choose one.
  • Bone setup and joint placements.
  • Custom Control Objects
  • IK/FK blending for limbs.
  • Scripting Custom Attributes.
  • Basics of Skinning.
Product Code: MC1201
Completed!
Cost: $95.00 CAN
Wednesday, Feb 22th. 10:00am to 1:00pm EST
Facial Rigging / Bone Based will be a tutorial based class on how to setup and automate the process of rigging facial systems using bones and skinning. This system is used often in game character setup as other methods that require morph targets are usually to heavy for real time applications.

Bone based facial rigs can be quickly setup using scripted tools and the Skin modifier and are easily reused in multiple characters.

This class is aimed at intermediate character riggers and Max scripters. Because a high proportion of this class will cover automated scripted solutions it is suggested that students have an understanding of the basics of scripting and the Max script language.

Intermediate Level
    Topics:
  • Facial UI's including Joystick Lite.
  • Parameter Wires and Reaction Manager.
  • Storing poses with PEN Attribute Holder.
  • Automated scripted solutions using Max Script.
  • Ray Casting with Max Script.
  • Skinning.
Product Code: MC1202
Cost: $95.00 CAN
Wednesday, Feb 29th. 10:00am to 1:00pm EST
Since 3DS Max 2009 .Net has been available in Max Script to enhance UI design and extend the capability of Max Script beyond the confines of Max. .Net allows tool developers to create dynamic and comprehensive production tools to help manage scenes, characters and data sets as well as an infinite host of other possibilities.

Paul Neale has been using .Net since its addition to Windows and Max and has developed tools such as layered non-linear mechanical animation tools, spread sheet based cut scene animation tools, on screen data feed back overlays and many other tools for production.

In this class Paul will show you how to inspect .Net classes and objects and utilize them to build comprehensive .Net tools in Max Script. This is an intermediate Max Script class. Participants should have a good working knowledge of Max Script and the fundamentals of coding and are looking to expand their capabilities.

Max Script Advanced
    Topics:
  • Uses of the .Net Frame work.
  • Inspecting .Net Object and Classes.
  • Understanding how .Net fits into Max Script.
  • .Net UI development in Max Script Rollouts.
  • .Net Forms and nested controls.
  • Using GDI+ drawing methods.
  • Dynamic updating of .Net UI Elements.
  • Garbage Collection and writing clean scripts.
Product Code: MC1203
Cost: $95.00 CAN
Wednesday March 7th. 10:00am to 1:00pm EST
Beginner/Intermediate Level
This class is aimed at mechanical applications for use in automotive and engineering production type settings. Students will learn the needed tools and methods for rigging complex mechanical systems including robots, cars and machines.

Paul Neale has built 3D mechanical systems for clients such as Lockheed Martin Aerospace and other high tech companies. With his experience he will train you to understand how to simplify complex systems into a series of understandable solutions.

Students will need a full working knowledge of navigating Max and a basic understanding of mathematical principals. Max Script will be used in scripted controllers only so it is not necessary to have prior working knowledge of it.

This class is aimed at a beginner to intermediate rigging level but users should be at an intermediate level of understanding 3DS Max.

    Topics:
  • Gears
  • Pistons
  • Hydraulics
  • Interval Gears
  • Rolling Wheels
  • Surface Detection
  • Levers and IK solvers
  • Single Axis Lookat Constraints
Product Code: MC1204
Cost: $95.00 CAN
Wednesday, March 16th. 10:00am to 1:00pm EST
Beginner Compositing / Intermediate 3DS Max Level
This class is intended for students that are wanting to expand their knowledge and capability in 3D renders using compositing as a as a means for enhancing the final render. Max Render Elements and Max Composite (Toxic) will be explored in setting up, render and then compositing scenes. This course will focus on using 3DS Max but all methods taught would apply to Maya and Softimage as both ship with Composite as a standalone application.

Students will learn how to break down scenes into elements and passes for rendering using Mental Ray and then composite them together using Max Composite. Motion blur, depth of field colour corrections and other options will be explored. Using compositing methods taught students will be able to adjust individual lights and layers during post processing to enhance final render sequences.

This class is aimed at intermediate 3DS Max users and beginner compositors looking to develop their skill set in the area of post processing.

    Topics:
  • Render Elements
    • Lighting
    • Velocity
    • Z Depth
    • Diffuse
    • Specular
    • Many Others
  • Render Passes
  • Render Management and Network Rendering
  • Open EXR
  • Compositing Basics
  • 3DS Max Composite Interface, Navigation and Workflow
  • 3Ds Max Composite
Product Code: MC1205
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