
TRAINING EXPERIENCE… In addition to his industry experience, Paul has been an Ontario College Professor for fifteen years where he brings his knowledge, professionalism and passion of 3D to his students. From him, students learn what it takes to be the best graphic artist in the industry. In 2008, Paul received Autodesk Masters Award for Contributions to CG Artistry. Paul Neale has been a Presenter for multiple Siggraph Master Classes as well as a Master Class at GDC. He has represented Autodesk as a regular Guest Speaker at trade shows and special events, along with writing and development of training material for 3D Max Manuals. Paul Neale has trained numerous companies over the years including Walt Disney Studios, UBIsoft, Rogers Sports Net, Global Television Toronto and University of Ulster. Paul’s character rigging training DVD’s have been an essential industry resource for almost a decade.
Each master class has a minimum of 8 and a maximum of 15 students. This ensures that each student can present questions and have his or her concerns addressed. The last half hour of each master class is spent taking questions and showing practical examples of the answers to the students.
Classes will be held via Gotomeeting. A minimum of two hours before each class a link to the Gotomeeting will be emailed to each student so please make sure that the email account that you use is up to date.
Classes sell out fast so be sure to reserve your place. All sales of the training classes are final and no refunds will be given unless the minimum student enrolment is not met.
Please visit the web site regularly to see what is being offered and read more information about the classes.
For more information please contact Paul Neale at info@penproductions.ca
PEN Productions is in the Toronto, Canada area and the GMT-5 time zone.
Students taking this class should have a good working knowledge of 3DS Max. However, the class is intended for students who have no prior experience with rigging characters and want to learn the basic methods needed for further development.
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Topics:
- Inspecting, cleanup and optimizing the mesh.
- Rigging choices and how to choose one.
- Bone setup and joint placements.
- Custom Control Objects
- IK/FK blending for limbs.
- Scripting Custom Attributes.
- Basics of Skinning.
Bone based facial rigs can be quickly setup using scripted tools and the Skin modifier and are easily reused in multiple characters.
This class is aimed at intermediate character riggers and Max scripters. Because a high proportion of this class will cover automated scripted solutions it is suggested that students have an understanding of the basics of scripting and the Max script language.
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Topics:
- Facial UI's including Joystick Lite.
- Parameter Wires and Reaction Manager.
- Storing poses with PEN Attribute Holder.
- Automated scripted solutions using Max Script.
- Ray Casting with Max Script.
- Skinning.
Paul Neale has been using .Net since its addition to Windows and Max and has developed tools such as layered non-linear mechanical animation tools, spread sheet based cut scene animation tools, on screen data feed back overlays and many other tools for production.
In this class Paul will show you how to inspect .Net classes and objects and utilize them to build comprehensive .Net tools in Max Script. This is an intermediate Max Script class. Participants should have a good working knowledge of Max Script and the fundamentals of coding and are looking to expand their capabilities.
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Topics:
- Uses of the .Net Frame work.
- Inspecting .Net Object and Classes.
- Understanding how .Net fits into Max Script.
- .Net UI development in Max Script Rollouts.
- .Net Forms and nested controls.
- Using GDI+ drawing methods.
- Dynamic updating of .Net UI Elements.
- Garbage Collection and writing clean scripts.
Paul Neale has built 3D mechanical systems for clients such as Lockheed Martin Aerospace and other high tech companies. With his experience he will train you to understand how to simplify complex systems into a series of understandable solutions.
Students will need a full working knowledge of navigating Max and a basic understanding of mathematical principals. Max Script will be used in scripted controllers only so it is not necessary to have prior working knowledge of it.
This class is aimed at a beginner to intermediate rigging level but users should be at an intermediate level of understanding 3DS Max.
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Topics:
- Gears
- Pistons
- Hydraulics
- Interval Gears
- Rolling Wheels
- Surface Detection
- Levers and IK solvers
- Single Axis Lookat Constraints
Students will learn how to break down scenes into elements and passes for rendering using Mental Ray and then composite them together using Max Composite. Motion blur, depth of field colour corrections and other options will be explored. Using compositing methods taught students will be able to adjust individual lights and layers during post processing to enhance final render sequences.
This class is aimed at intermediate 3DS Max users and beginner compositors looking to develop their skill set in the area of post processing.
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Topics:
- Render Elements
- Lighting
- Velocity
- Z Depth
- Diffuse
- Specular
- Many Others
- Render Passes
- Render Management and Network Rendering
- Open EXR
- Compositing Basics
- 3DS Max Composite Interface, Navigation and Workflow
- 3Ds Max Composite



